Level up! : the guide to great video game design
Enregistré dans:
Auteur principal: | |
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Support: | Livre |
Langue: | Anglais |
Publié: |
Chichester, West Sussex :
Wiley.
C 2010.
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Sujets: | |
Autres localisations: | Voir dans le Sudoc |
Table des matières:
- 1. Welcome, NOObs!
- 2. Ideas
- 3. Writing the story
- 4. You can design a game, but can you do the paperwork?
- 5. The three Cs, Part 1- Character
- 6. The three Cs, Part 2- Camera
- 7. The three Cs, Part 3- Controls
- 8. Sign language -HUD and icon design
- 9. Everything I learned bout level design, I learned from level
- 9 10. The elements of combat
- 11. They all want you dead
- 12. The nuts and bolts of mechanics
- 13. Nou you're playing with power
- 14. Multiplayer -the more the merrier
- 15. Some notes on music
- 16. Cutscenes, or no one's gonnna watch 'En anyway
- 17. And now the hard part