Level up! : the guide to great video game design

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Détails bibliographiques
Auteur principal: Rogers, Scott, 19..-
Support: Livre
Langue: Anglais
Publié: Chichester, West Sussex : Wiley. C 2010.
Sujets:
Autres localisations: Voir dans le Sudoc
Table des matières:
  • 1. Welcome, NOObs!
  • 2. Ideas
  • 3. Writing the story
  • 4. You can design a game, but can you do the paperwork?
  • 5. The three Cs, Part 1- Character
  • 6. The three Cs, Part 2- Camera
  • 7. The three Cs, Part 3- Controls
  • 8. Sign language -HUD and icon design
  • 9. Everything I learned bout level design, I learned from level
  • 9 10. The elements of combat
  • 11. They all want you dead
  • 12. The nuts and bolts of mechanics
  • 13. Nou you're playing with power
  • 14. Multiplayer -the more the merrier
  • 15. Some notes on music
  • 16. Cutscenes, or no one's gonnna watch 'En anyway
  • 17. And now the hard part