Level up! : the guide to great video game design

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Détails bibliographiques
Auteur principal: Rogers, Scott, 19..-
Support: Livre
Langue: Anglais
Publié: Chichester, West Sussex : Wiley. C 2010.
Sujets:
Autres localisations: Voir dans le Sudoc
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024 |a 9780470688670 
041 0 |a eng 
080 |a 004.928 
082 |a 006.69 
100 1 |a Rogers, Scott,  |d 19..- 
245 1 0 |a Level up! :  |b the guide to great video game design   |c Scott Rogers. 
260 |a Chichester, West Sussex :  |b Wiley. 
260 |c C 2010. 
300 |a 1 vol. (XX, 492 p.) :  |b illustrations ;  |c 24 cm. 
504 |a Notes bibliogr. Index. 
505 0 |a 1. Welcome, NOObs! -- 2. Ideas -- 3. Writing the story -- 4. You can design a game, but can you do the paperwork? -- 5. The three Cs, Part 1- Character -- 6. The three Cs, Part 2- Camera -- 7. The three Cs, Part 3- Controls -- 8. Sign language -HUD and icon design -- 9. Everything I learned bout level design, I learned from level -- 9 10. The elements of combat -- 11. They all want you dead -- 12. The nuts and bolts of mechanics -- 13. Nou you're playing with power -- 14. Multiplayer -the more the merrier -- 15. Some notes on music -- 16. Cutscenes, or no one's gonnna watch 'En anyway -- 17. And now the hard part 
650 |a Jeux vidéo  |x Design 
650 |a Art et design 
993 |a Livre 
994 |a BC 
995 |a 242517927 
997 |0 364772