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|a 9780470688670
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|a 047068867X
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|a 9780470688670
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|a eng
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|a 004.928
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|a 006.69
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|a Rogers, Scott,
|d 19..-
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|a Level up! :
|b the guide to great video game design
|c Scott Rogers.
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260 |
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|a Chichester, West Sussex :
|b Wiley.
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260 |
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|c C 2010.
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300 |
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|a 1 vol. (XX, 492 p.) :
|b illustrations ;
|c 24 cm.
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|a Notes bibliogr. Index.
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|a 1. Welcome, NOObs! -- 2. Ideas -- 3. Writing the story -- 4. You can design a game, but can you do the paperwork? -- 5. The three Cs, Part 1- Character -- 6. The three Cs, Part 2- Camera -- 7. The three Cs, Part 3- Controls -- 8. Sign language -HUD and icon design -- 9. Everything I learned bout level design, I learned from level -- 9 10. The elements of combat -- 11. They all want you dead -- 12. The nuts and bolts of mechanics -- 13. Nou you're playing with power -- 14. Multiplayer -the more the merrier -- 15. Some notes on music -- 16. Cutscenes, or no one's gonnna watch 'En anyway -- 17. And now the hard part
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|a Jeux vidéo
|x Design
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|a Art et design
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993 |
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|a Livre
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|a BC
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|a 242517927
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|0 364772
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